Fan3D or Rotato: what’s the difference?

For an occasional device animation, either tool can work. The difference shows up when you need frequent screen swaps, camera variations, and new formats.

Fan3D and Rotato start in much the same place: import a screen, place it on a device, adjust the camera, and render an image or video. Rotato is primarily manual; Fan3D keeps that workflow and also lets external agents edit the project.

Fan3D and Rotato at a glance

DimensionFan3DRotato
Main useEditable 3D mockup images and animationDevice mockup images and animation
Manual editingDevices, scenes, cameras, timeline, and local renderingCameras, keyframes, timeline, and video export
AI collaborationExternal agents can inspect and edit the projectPrimarily edited by hand in the app
Project controlReview, refine, or undo agent changes in the appEdit scenes, keyframes, and the timeline in the app
A better fit whenYou often swap media, test cameras, or make variantsYou prefer its templates and manual keyframe workflow

What they share

Both tools skip the need to model a device from scratch. Choose a device, put the interface on its screen, then finish the presentation with composition and camera work.

What Fan3D adds

Fan3D exposes device, scene, camera, and motion controls to external agents. Ask for a first camera pass, swap media in batches, or change timings; the result remains the same project.

How to choose

If your Rotato templates already cover the work and you rarely make variants, staying with a familiar workflow is the simplest choice.

If media swaps, composition tests, and motion tweaks are taking too much time, Fan3D’s agent workflow becomes more useful.